[ATARI] Playing it the European way – A Discussion on the European Gaming Market in the 80s

Jesus Cea jcea at jcea.es
Wed May 25 16:43:19 CEST 2022


Este artículo me ha parecido muy interesante:

<https://genesistemple.com/playing-it-the-european-way-a-discussion-on-the-european-gaming-market-in-the-80s>

Adjunto texto en beneficio de los archivos de correo. Mientras esté 
disponible, lee mejor el artículo original, que incluye fotos y gráficos:

"""

Playing it the European way – A Discussion on the European Gaming Market 
in the 80s
You are here:

     HomeGame Design VaultPlaying it the European way…

In the 80s, the videogame market was very much different to that of 
today. While perhaps stating the obvious, it is important to keep mind 
considering this article will analyze an era which we could define, 
generally, as “pre-globalization”.

Indeed, forty years ago, well before the digital revolution and on-line 
markets, each nation had a different and unique approach to the 
industry: this included the number of “gaming” systems available. This 
is especially true for Europe, a market that followed quite a different 
set of rules than the US. In order to try and figure out how the 
European market worked, along with how it shaped the industry and the 
public for the following decades, there is one thing to keep in mind: 
there is no single narrative. There are obvious trends running 
underneath many of the countries I will touch upon, but – worth 
repeating – there is no single revealing fact or event that might make 
it easier for someone to understand the way European consumers behaved 
during that decade nor what exactly happened that might have changed 
things overnight.

Let us also keep in mind that computers and consoles used to represent 
two different – almost completely so – market segments, with very 
minimal overlap. While it was indeed possible for a child or young teen 
to possess both, they would still have quite different gaming 
experiences on the two platforms. Except for the obvious that computers 
would teach one how to program, generally console games were aimed at a 
younger crowd and offered less variety: mostly arcade, platformers and 
sport games. There were no adventure games on consoles, except for a few 
late ports. There were RPGs, sure, but while many of them would not 
reach a Western audience, many times they were also plagued by simple 
text and mediocre translation that would make them quite the inferior 
counterpart to series like Ultima or Wizardry.

But again, since there is no “obvious truth” here nor a single overall 
narrative, I have decided to call this article a “discussion”. With 
actual sources and data are definitely few and far between, any writer 
trying to sell a “one truth” theory is probably on the wrong path. Also, 
for the sake of the article I will be focusing mostly on Western Europe, 
but I am pretty sure at least some of these observations can be applied 
to other Eastern countries as well.
The big videogame crash as an American-only event

Starting in 1983, and well until 1985, the gaming market in the US 
crashed and burned to a grinding halt. This is an event that has been 
discussed in great detail by many authors and researchers. The crash 
happened because of several reasons, among these: the huge number of 
very similar consoles available and the market being flooded with games 
without quality control. The Commodore 64 would also play a part, since, 
in order to try and make up for the not outstanding sales of its 
previous systems, Commodore offered the 64 to consumers with a 100$ 
rebate. Many retailers ended up making the situation worse by offering 
ways to actually gain money on the offer, most often by aggressively 
cutting prices of old computers. Consumers could, then, buy old 
computers or cheaps consoles at low prices and then immediately bring 
them in, gaining quite a bit on the money difference.

The crash was not simply an event that brought several companies to 
their knees, consumers were also affected: people just did not trust the 
gaming companies anymore. They ended up being the victims of a system of 
companies unable to control third party developers and, consequently, 
failed in providing consumers with quality titles that were worth their 
time and money. In the end, console games in the US could have seriously 
proven to be little more than a passing trend.

This catastrophic event for the American industry had very little 
consequence on the rest of the world.
New York Times article

Despite describing the big videogame crash as a strictly American event, 
it is still important to consider that the US market was still the most 
important one. Logically, as much as it might be convenient to discount 
it, the event still ended up influencing companies’ decisions in the old 
continent as well. But its other effect, namely the way it shaped 
consumers’ tastes for the rest of the decade, did not in any way touch 
Europe. As a very easy to understand example: the well-known decision by 
Nintendo of America to change the original Famicom design, in order for 
the NES to better appeal to the skeptical post-crash audience, is a 
completely useless factor while talking about the success (or lack 
thereof) of the 8 bit machine in Europe.

Let us first take a look at the generic homecomputer market in Europe in 
the 80s.
The smashing success of home computers in Europe

If there is one single generally known fact, which could be applied to 
the whole decade and a good part of the 90s, it would probably be: home 
computers were much more successful than console as a gaming platform in 
most European countries. While this is not a generic fact that can be 
stated without a sliver of research, this is surely true for many of the 
biggest gaming markets the likes of Germany, France and the United 
Kingdom, along with smaller ones like Spain and Italy. It is also true 
for many Eastern European countries, since most of them would not even 
see a console before the early 90s.

Looking at the gaming companies which led the American market in the 80s 
and 90s, Nintendo and Sega were in no rush to do the same on to the 
European market. This is an easily understandable decision, since the US 
was an easier market to address, both culturally and commercially. While 
Europe had a potentially similar audience, there was no way a Japanese 
company could find a single unique effective way to appeal to a 
continent as diverse as Europe while also taking into consideration 
different countries’ tastes.
Article on the effects of the spread of personal computers (from 
Personal Computer World, issue 2, 1978)

Home computers were easier to sell in Europe (also) because they were 
more familiar to the audience. Let us not forget that the United Kingdom 
had quite the strong computer industry, via the BBC, Amstrad and, 
naturally, Sir Clive Sinclair and his line of generally cheap computers. 
Not to mention, government backing specific programs in order to teach 
people how computers worked and how to program successfully. These UK 
products were exported with variying degrees of success all over Europe. 
Most successfult of all was the ZX Spectrum, which managed to gain quite 
a following in many countries.
BBC "The Computer Programme" 1982

Going back to countries close to or behind the “iron curtain”, many home 
computers were also mainly responsible for kickstarting the industry in 
countries like Czechoslovakia and Slovenia (which at the time was part 
of the federal republic of Yugoslavia) where consoles were basically 
impossible to find. As an example, one of the very first games that is 
known to have been developed in Slovenia was a ZX Spectrum textual 
adventure, Kontrabant (by Žiga Turk and Matevž Kmet), where the player 
smuggled pieces of the Sinclair computer in order to then, build a ZX 
machine in their own homes. An experience all too familiar to many kids.
ZX Spectrum played a huge part in kickstarting the first generation of 
computer developers in Slovakia as well.

This success and influence of the ZX Spectrum – a cheap home computer 
that was definitely appealing for many European consumers hit hard by 
recession – did not happen in the US, along with many of the other 
non-IBM computers that influenced developers in many European countries, 
were little more than blips on the market. In America, the Commodore 64 
got off to a strong start and would outsell its competitors at least 
until 1986, but still did not seem to bring the same huge influence that 
would reign over many European countries in the same years. The Apple II 
was also a strong competitor, mainly for the many companies jumping ship 
to support it, among those Sierra and Broderbund.

The Apple II did not have the same success in Europe as in the United 
States, since by the time Apple tried to penetrate the market in the old 
continent, Commodore and Sinclair were already a strong presence, along 
with having close contacts with retail sellers, plus it was quite 
expensive which was also quite the problem for the IBM PC. While the 
Apple II was not a complete failure in the old continent, it is fair to 
say it surely never did register important sales, even compared to 
smaller successes like the Amstrad and Acorn computers.
Data on sales of PC in Europe from the 70s. (Source: The Economist)

We might ask ourselves: which computer was the most popular in Europe? 
That is a question impossible to answer with 100% certainty, for obvious 
reasons, the answer would vary from country to country. Generally, the 
Spectrum and Commodore scenes were clearly the most active, they would 
continue existing well beyond the machines’ lifetimes. In Italy, in 
1993, games were still being developed for the Commodore 64, even though 
by that point Super Nintendo was already a year old. As mentioned, many 
developers got their start with games for the two 8 bit machines, but 
this only partially answers our question.

Surely, the Commodore 64 was quite a strong presence in Europe, 
especially in countries like Italy, Sweden and Spain as well. In Sweden, 
the computer sold quite well in its first years, thanks to the presence 
of Commodore Scandinavia, apparently around 100/200k units, Amiga had 
much less success in comparison. After the closing of the Commodore 
branch in the region, the numbers start dwindling down and the Amiga 
probably only sold around 120k units.
In Sweden, Commodore ran ads pretty often in the comic books.

In Spain, computers from Commodore arrived pretty early, in 1978, 
through the local company Microeletrónica y Control S.A. The PET was the 
first computer to reach Spain, with an initial order of only 50 
computers, which the company managers stored in their parents’ house 
because they did not have room elsewhere. Thanks to the quick success of 
the PET, in that very same year the first club of homecomputer users in 
Spain was founded, the Club Data, By 1984, Microeletrónica could count 
something close to 900 shops in the country, and that same year also 
distributed the Commodore 16. Three years later, it was replaced by a 
local branch of Commodore S.A., directed by Santiago de Gracia.
Source: “Desarrollo, difusión e impacto social y cultural de los 
videojuegos de 8 bits en España (1983-1992)” – Ignasi Medà

In France, the Commodore 64 did not have the same success because of 
poor distribution, instead in 1984 the Spectrum saw quite more units 
sold, along with good numbers also for the Thomson T07 and M05 models. 
These were especially successful because of the Informatique Pour Tous 
government campaign which, along with featuring antipiracy laws, gave 
funds to the fledgling gaming industry and installed 120k Thomson 
computers in every school in the country. The Amstrad CPC 464 was quite 
the success as well, also thanks to a memorable ad campaign featuring a 
blue crocodile as the company’s mascotte. The whole scene of French 
developers from the 80s and, later, 90s were all influenced by home 
computer games, as consoles did not really seem to take off until after 
1990.

Something also worth nothing: while I have been using the term several 
times, it is worth remembering that, in many countries, the “video games 
market” could hardly be defined as such. An electronic product, at the 
time, would sell mostly on the strength and recognition of its brand, 
along with its accessible price, as European consumers did not really 
have the same spending power as American ones. The quality of the games 
and the marketing were obviously two influencing factors but, overall, 
probably less important than brand and price

Nintendo and Sega, for example, could not be considered strong brands in 
Europe because people were not familiar with them, throughout the 80s 
they did – overall – small numbers, even in countries where they managed 
to have a recognizable degree of success. Clearly, Sega was a more 
familiar brand to people for their arcade games and, as mentioned, some 
of their computers which managed to reach Europe, but overall, it was 
not a brand familiar to most. In comparison, Commodore and Sinclair were 
definitely much stronger brands, along with local companies distributing 
computers. For example, the Amstrad in Germany and Austria was being 
distributed by Schneider, a division of the Schneider Rundfunkwerke from 
Türkheim.
A Schneider CPC64, similar to an original Amstrad but with a few 
differences.

Clearly the fact that Europe had quite an active pirate/demoscene should 
not come as a surprise, considering what we’ve discussed so far. Piracy 
was not born because of home computers’ success, but mainly together 
with them. We could define it as a sort of “mutually beneficial 
relationship”. Europe was into home computers also because gaming was 
cheaper on those systems, not simply because of piracy.

Having a Commodore 64 in the mid 80s, especially in quite the active 
gaming market like the one in the United Kingdom, meant it was possible 
to access a trove of games at accessible prices. While, perhaps, not all 
of them were even worth that tiny admission price (some were priced at 2 
GPBs even), there still was a lot of choice. On the opposite side, 
gaming on consoles was incredibly expensive. Buying a single console was 
obviously cheaper than a computer, but each cart would end up costing 
quite the hefty price and there were no cheaper alternatives.
ELSPA against software piracy

So, clearly piracy was a phenomenon that has existed ever since the 
computer industry became open to a wide array of consumers. It was also 
facilitated when computers started using cassette tapes, a cheap and 
easy way to duplicate media. This would obviously help sales for both 
the ZX Spectrum and Commodore 64 (and, before it, the PET) in several 
countries. Interestingly, pirate/hacker groups in the 80s would usually 
call themselves with long evocative names like Remember, while the PC 
scene – which started in the late 80s – and the limitations of DOS meant 
that most groups had to use three letters names only.

Software piracy was rampant in many parts of Europe, Scandinavian 
countries included. This was also because the legislation was much 
easier to circumvent than in the United States, so much so that single 
nations like France, Portugal and Italy were forced to create a specific 
law to try and stop rampant software piracy. Clone consoles were also 
available in several countries, like Spain or Italy, especially NES 
clones that allowed players to access a bigger library of games while 
not having to pay the quite expensive prices that first party Nintendo 
games would usually sell for.
Data on software piracy provided by BSA
Consoles having a hard time

Taken at face value, the big crash having basically no effect in the old 
continent, might lead us to conclude that Europe did not see the 
abundance of consoles (and clones) that the US were bombarded with. The 
Intellivision, Atari and Colecovision were indeed sold mostly all over 
mainland Europe, but their market share was often little more than a 
blip on the radar. Among several reasons, it might be interesting to 
note that all these consoles were being marketed mainly to an American 
audience, along with the games being pretty much tailored for that 
demographic. It was not possible to think a company could copy and paste 
their software library successfully from overseas, without even thinking 
of adapting the content to the tastes of a specific European country. At 
least, not in the 80s.

And “adapting” might have been indeed a problem for some companies, 
considering how consoles, back then, needed to be modified over in order 
to work on the PAL (50HZ) video system. Along with technical 
limitations, some magazines at the time considered the different kind of 
relationship that European families have with their TVs, as opposed to 
Americans. For many, that it might be a struggle to both play and watch 
television on a single set. Lisa Hondel and Bill Kukel wrote in EG “TV 
viewing hours begin at 5 PM and end at 1 AM, family members can be found 
fighting for either the switch box or channel changer in a true death 
struggle for video supremacy”. While a slight exaggeration, there was 
indeed truth in how different habits influenced the old continent and 
its relationship with this new media.
 From EG Issue 23 (January 84)

This can be also observed in the way Atari succeded in conquering one 
specific national market in Europe, that of Germany, remaining on top of 
the market well until the late 80s. The company set up one of the first 
branches in Europe, in March 1980, Atari Elektronik 
Vertriebsgesellschaft mbH in Hamburg, even though the console was 
already being distributed in Germany (under the name “Atari VCS 800”) by 
a third party. Because of Atari investing in marketing in the country, 
with television advertising and full color pages in magazines, the VCS 
ended up doing pretty well in Germany. In 1980 alone, Atari apparently 
sold around 450k units by 1984, establishing itself as the industry 
leader ahead of competitors like Philips with the Videopac.

Since it might sound unfamiliar to several readers, a quick note on the 
Videopac. It was essentialy the name given in Europe to the console 
known as the Magnavox Odyssey 2 in the United States. While that console 
never really had much success in the American market, especially because 
going against strong well-known competitors like Atari and Mattel, the 
Videopac G7000 (and, to a lesser extent, its successor G7400) enjoyed 
quite more attention in the old continent especially because it 
generally came to the market quite early (around 1978-1979 before both 
Mattel and ColecoVision). Along with Scandinavia, the model was present 
on the market also in Italy, France and Germany where it also enjoyed 
good sales on the strength of the Philips brand.
Italian commercial for the Videopac

Atari also opened a factory in Ireland, but despite enjoying quite 
vantagious fiscal treatment, the American company never seemed to use it 
to manufacture VCS consoles in Europe (this is to be 100% confirmed, 
though). The generous marketing budget which made Atari the leader of 
the market in Germany was not employed for other countries. In France, 
the Atari 2600 would come to market years later from its original debut 
in the US, in September 1981, actually imported by another company, 
Wea-Records B.V., based in the Netherlands, which was also in charge of 
distributing the console in that country.

In France, the VCS would go on to sell 600k over the course of eight 
years, which is quite a good number but, as a comparison, the Master 
System in a single year of release would sell around 105k units. 
Competitors for the VCS, like the Colecovision, would come to the French 
market even later, in 1983, apparently not doing very well. Mattel did 
try an interesting move, by opening an office in the south of France in 
1983 to try to develop games that could appeal to a more European 
sensibility. For all intents and purpose, it was too little and too late 
and the office did not really produce anything of note, being sold off 
less than a year later. Similar experiments were also being considered 
by Atari but with the big crash impacting their international plans as 
well, that did not end up ever becoming a reality.
Article from French magazine Science & Vie Micro (Dec 1989) which 
reports some sales data

In Spain, the Atari 2600 was distributed by a small company called 
Audelec, located in Malàga. I was not able to find much information 
about the Intellivision, but we can be sure it was not a great success. 
Overall, the first wave of consoles did not seem to make quite the big 
splash in the country. The Videopac was quite a big presence in Spain 
too, thanks to good support by Philips. Also, according to my research, 
one successul console among the first wave was the Colecovision because 
it had the strongest company advertising it (CBS had a branch in Spain, 
apparently), but again this is mere speculation since I was not able to 
find much about the sales numbers.
Atari advertisement from Spain

In Scandinavia, Atari was distributed in Norway by Inter-Salg A/S (based 
in Nesbru), Sweden and Finland were instead handled by other companies 
like Cherry Hemelektronik AB, Algavision AB and Alga. In the 
Scandinavian market, thought, more than Atari and Mattel with 
Intellivision, there was another console with much more success: the 
Philips Videopac. The early 80s console market in Sweden, for example, 
seemed to be evenly distributed between the Videopac and the 2600, at 
least according to newspaper articles from 1982.
Nintendo in Europe: not so "Super"

In the United States, after the first wave of consoles and their 
subsequent crash, history goes that Nintendo stepped in and basically 
conquered the market by directly appealing to the consumers’ tastes, 
with Sega being a very distant second, at least until the 16-bit era. 
Again, this did not happen in Europe, where Japanese companies would 
appear on a country’s market only if there was a specific agreement with 
a national distributor.

In Europe, one would need a company that would import the console, adapt 
it to the national market and start doing its very own marketing to try 
and sell the console and games. Many times, this also meant that the 
consoles were being distributed by little companies working in an 
unfamiliar market, with limited budgets. Like in Italy, where the Master 
System in 1986, was being distributed by a little known company called 
NBC Italia, which very soon gave up on it. Nintendo of Europe, would 
only be created officially in 1990, with the company – in the following 
years – going on to create specific country branches in the Netherlands, 
Spain, France and the United Kingdom.
Nintendo's headquarters in Großostheim (founded in 1990, closed in 2014)

There is a bit of confusion on the year the NES first appeared in 
Europe, with many articles placing it between 1985 and 1987. Apparently, 
Mattel divided mainland Europe in two regions, with region “A” (which 
was most of mainland Europe and Scandinavia) getting the console first 
in 1986, while Region “B”, namely Italy, Ireland and the United Kingdom 
the year after. In Ireland, with the country going through a tough time 
economically, the console would barely make a dent into the overall 
market, going to be become successful only much later.

While Mattel was a big company well versed in doing advertising for 
toys, they clearly did not have a lot of experience with video games 
and, at the time, there was no clear single way to market them. This 
could help explain some of their weird marketing choices. As for the UK 
gaming market, we have to consider that by 1987 young gamers were 
already being informed of new systems like the Amiga and Atari ST, so 
that the then recent NES 8-bit games would have definitely felt 
primitive by comparison. Also, the pricing of the first party Nintendo 
games did little to help the success of the console, since they 
commanded prices around £40 [120 GBP of today]. Comparing that with 
basically half the price for Amiga or ST games, and a fourth of that for 
older Spectrum and Commodore 64 titles.
Note the absence of the Nintendo brand on this Argos catalogue from 1987

Only by 1990 (when Nintendo of Europe was created), in the UK the NES 
managed to comeback strongly on the market, mostly because the 
distribution of the console was passed from Mattel, over to local board 
game company San Serif which had definitely more interesting ideas. 
Their first marketing move was, against Nintendo of America’s original 
intentions, to bundle the Konami Teenage Mutant Hero Turtle game with 
the console: a brilliant move to boost sales. NES games also began 
appearing more regularly on magazines, even though it was really too 
late, considering how the Mega Drive would come out that year as well. 
This late comeback might actually explain why, looking at sales data 
from 1994, the Master System and NES seem to have sold basically the 
same number of units in the United Kingdom.
Game Boy ad for the United Kingdom

In Spain, the NES found quickly its public, initially through a solid 
distribution via local company Spaco. In the late 80s, former Sega 
distributor Erbe, would also being distributing the NES. The company, 
which was the biggest national distributor in Spain, had changed the 
market for the better, coming to save an industry plagued by piracy. In 
1993, apparently 750k NES units had been sold in the country, despite 
there being also several clones available.

Erbe would also distribute both the Game Boy and the Super Nintendo. In 
1993, fate would step in again when a big fire ended up destroying the 
warehouse of Erbe which, according to many of the people who first came 
on the scene, was not an accidental event. Shortly after the 
catastrophic event, the company fell into economic troubles, later 
losing the distribution of Nintendo which basically disappeared from 
Spain, reappearing only later by establishing an office in Madrid.

In most other European countries, those in the so called “Region A” not 
handled by Mattel, the NES was distributed by smaller companies like 
Bienengräber in Germany (which had also distributed the Game & Watch) 
and ASD in France (pretty late, in October of 1987). Probably also 
because these smaller companies could not afford huge budget for 
marketing, along with other countries never having an official 
distribution of the NES at all (like Portugal, which got the NES only in 
1991 through Concentra), it is fair to say that in Europe the arrival of 
Nintendo’s 8-bit console was affected by problems with pricing, 
marketing and also distribution.

Generally, it would be fair to say that the NES did not revolutionize 
the market, there was no “Nintendo generation” in Europe as in the 
United States. But naturally, there are exceptions. In Sweden (which 
apparently was the first country to receive and sell the NES in 
September of 1986, but this is to be confirmed), through the 
distribution and successful marketing by Bergsala (which also 
distributed the console in neighboring Northern countries), the NES 
enjoyed quite the success from 1987 onwards, especially owing it to the 
release of Super Mario Brothers. Sega would start to get back some of 
the market share only by 1990 with the launch of Sonic, the Mega Drive 
and an expensive marketing campaign. Overall, Sweden seems to count for 
around 8.7% of total sales of the NES in what Nintendo defined as “the 
rest of the world”, around 740k units were sold, quite an impressive 
number indeed, considering it’s about twice the share of the rest of the 
Nordic market.
The System that was the Master: Sega in Europe

The Master System in Europe was definitely a different story, since some 
of Sega’s computers had already arrived in the continent so it was not 
an entirely unfamilar brand overall, also because of their quite well 
known and loved games in the arcade. Overall, the Tokyo company had 
quite much of a stronger headstart compared to Nintendo. For example, 
Sega arrived in Italy quite early, by 1984, with their first home 
computers, which suffered an unlucky fate since the distributor reported 
huge economical loss that year and decided to cut the marketing budget 
for the SC-3000 by half. In the end, the computers sold poorly and the 
relationship between Sega and Melchioni was discontinued pretty soon.

In the UK, Sega made agreements with Mastertronic (later Virgin 
Mastertronic) which had definitely a stronger grip on the gaming market 
compared to Mattel in the 80s. Not only there were would be several Sega 
dedicated magazines in the United Kingdom, but Master System games would 
be reviewed quite often also on general magazines. The country made up 
quite a big chunk of the overall European sales for the Master System 
(1.5 million of units out of the 6.95 million sold by 1993). Also, I 
would like to address those specific  “edgy” Sega late 80s ads that pop 
up on the internet every once and a while. These come from an agreement 
between Mastertronic and the adult magazine Viz, so Sega as a company 
had really nothing to do with them, they probably would not have 
greenlighted them.

Going back to Italy, after the failed launch of the SC-3000, Sega was 
distributed by toys company Giochi Preziosi which, right from the start, 
allocated a huge marketing budget for the consoles, along with sponsors 
like famous football players (Walter Zenga, Roberto Mancini). The Master 
System managed to easily win over the NES, at least until – as with the 
UK – Mattel lost the distribution of Nintendo and GiG took over, in 1992.
Italian AD for the Sega SC-3000

In Portugal, as mentioned, Nintendo and Sega would arrive officially 
quite late, even though it was available on the market a quite 
successful NES clone which would run official NES carts. In 1991, Sega 
started being officially distributed via local company Ecofilmes which 
would bring to the country the Sega Mega Drive, the Master System II and 
the Game Gear. Ecofilmes later changed the name of their company to 
Ecoplay and they still are the biggest gaming company in the country.
Promotional Ecofilmes Sega video (1991)

As mentioned before, Spain saw Erbe again taking over the distribution 
of the Master System, after local company Proein did not really make 
numbers and lost the license, behind it all there was the magic of local 
hero Paco Pastor, also a former singer. Despite little faith in the 
future of consoles, he was approached by the then president of Sega of 
Europe Nick Alexander, in 1987, to discuss the creation of a Virgin 
Mastertronic Sega division at Erbe. Sega would then break away from Erbe 
after the company supported the launch of the Amstrad GX4000. Pastor 
would then create his very own subsidiary of Sega which would 
distribute, later, the Mega Drive.
Launch of the Master System in Spain (December 1987 from Micromania)

In France the Master System had an interesting history, arriving quite 
early in 1986 being distributed by the company Master Games. But, 
apparently, the company had never actually licensed the console from 
Sega and did not really know what to do with it, so – in the end – only 
sold nothing more than a couple of hundred systems. On the other hand, 
the PC Engine sold via the company Sodipeng had quite the success, but 
this was still after 1990 so it is not part of our discussion.

In Germany, the Master System was being distributed by Bertelsmann 
which, after Atari started losing their grasp of the market, would 
quickly make up for some important sales. It was only after 1990, with 
the arrival of Nintendo with their European headquarters based in the 
country, that the Master System would start serious losing market share 
in favor of the NES.
Sales numbers from Sega Power (May 1991)

My hope with this small “discussion” on the European gaming market was 
to, finally, try and put together some of the information spread out 
there, along with providing a sort of alternate narrative to the 
prevalent “Nintendo” and US-centric one, so common online. With how 
unfamiliar consoles and computers felt to the audience, the general 
population of Europe definitely took more time to get to know what will 
soon become part of their lives. Consequentely, the fledgling gaming 
industry ended up taking quite a different direction from that of the 
US. Clearly this different state of things also ended up influencing the 
developers that were working in those decades, which is how Europe was 
home to such interesting studios such as Delphine Software, DMA Design, 
Radarsoft and Rainbow Arts.

Even all these years later, the way history has influenced the gaming 
tastes of the population can still be felt, with inspirations that are 
quite different from country to country. What is of utmost importance is 
to try and preserve this rich gaming cultural heritage, since it is very 
much at risk of being lost forever. In an era where every game can be 
sold everywhere in the world, it might seem strange to go back to a time 
where consoles needed to be “imported” and marketed to have a chance of 
success. But this is where we come from, where the industry with all of 
its faults and problems was born and thrived. If we are to understand 
and figure out the identity and presence of this “new” medium, history 
is our necessary introduction.

Thank you for reading.
If you would like to help me to keep the project running, be sure to 
check out my patreon or alternatively, offer me a coffee.
Sources & References

For more information on the VideoPac and Intron, check out this detailed 
article [in Swedish but it is easily translatable] by Martin Lindell 
whom I also thank for the info provided.

Information on Nintendo in Spain from Hobby Consolas. Thanks also to 
Marçal Mora for the kind help.

Information on Portugal thanks to J.B. Martins, check out his Youtube 
channel.

Study on the Austrian gaming industry in the 90s by Eugen Pfister.

For Slovakia, it is interesting to take a look at several recent 
translations of games developed in the late 80s. Also recommended 
reading, Gaming the Iron Curtain by Jaroslav Švelch.

On Abandonware France, quite interesting article (in English) on the 
state of things in France and the “French touch”.
"""

-- 
Jesús Cea Avión                         _/_/      _/_/_/        _/_/_/
jcea at jcea.es - https://www.jcea.es/    _/_/    _/_/  _/_/    _/_/  _/_/
Twitter: @jcea                        _/_/    _/_/          _/_/_/_/_/
jabber / xmpp:jcea at jabber.org  _/_/  _/_/    _/_/          _/_/  _/_/
"Things are not so easy"      _/_/  _/_/    _/_/  _/_/    _/_/  _/_/
"My name is Dump, Core Dump"   _/_/_/        _/_/_/      _/_/  _/_/
"El amor es poner tu felicidad en la felicidad de otro" - Leibniz
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